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Category Archives: Game Design
Starcraft II: No LAN support. Huh. Implications?

Latest news reports that the upcoming Real Time Stategy Game Starcraft II won’t have LAN support. Basically, you’ll have to play it over Battle.net, Blizzard’s online gaming system. Article on Gamespot.
An interesting move, to be sure and here are a couple of reasons for this… Continue reading
Posted in Computer Games, Game Design Tagged battle.net, blizzard, LAN, piracy, rts, starcraft, starcraft II 2 Comments
Nostalgia Revisited: Half-Life 1

This is the first in what will hopefully be a series of articles, where we here at Dice of Doom look at old games, and see if they are really as good as we once thought. Warning: this is a … Continue reading
Posted in Computer Games, Game Design, Strategy Guides Tagged fps, half-life, hl, hl2, nostalgia, sierra, strategy, valve 7 Comments










