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- Dice of Doom Podcast 039: Goblins!, Fabled Lands, Mutants & Masterminds, and Using Skill Checks on PCs
- And it’s official: New Games Workshop Citadel Paints
- Games Workshop: 145 Teaser Trailer
- Dice of Doom Podcast 038: 12 Games/12 Months Wrap Up, Lady Blackbird Review and Spicing up Character Generation
- Another awesome occasion
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- @jsepeta Well, we hope it doesn't disappoint :) Tweeted 1 day ago
- @jsepeta He is, and he is going to apologize for the delay and say expect something this weekend. Tweeted 1 day ago
- @TheTypingDice We will be, definitely. Probably the episode after next. Tweeted 2 days ago
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- First session of #mouseguard tonight. Very excited! Tweeted 5 days ago
Category Archives: Game Design
What’s in a setting?

Whether we talk of gaming, movies, or literature, a single important choice is the setting. By this I mean the time period, level of technology, and the like. In particular, the time period is a very strong influence on a … Continue reading
Posted in Computer Games, Game Design, History Tagged Computer Games, Game Design, Gaming, History 22 Comments
New Game: The Waiting Game

I’m sure we have all been in this situation – playing in a large group with people who think that it should take 20 minutes to roll two dice to attempt to hit something. In a larger group, combats can … Continue reading







