
This is a handful of prompts for GM’s to use if they happen to find themselves in the situation of needing a plot or hook for their roleplaying campaign. Continue reading →
Posted in Cthulhu, Game Resources, Horror, Role Playing Games
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Tagged campaign, Cthulhu, Fantasy, GM's, hook, plot, Roleplaying games, rpg
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How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading →
Posted in Beastiary, Game Design, Game Resources, Games, History, Role Playing Games
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Tagged 3.5, 4E, Cthulhu, d&d, D&D4e, dnd, Dungeons and Dragons, GMing, magic, role-playing, rpg
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The genre of horror is, indeed, a broad one: from vampires to atomic horror, Cthulhu Mythos to slashers and serial killers. In fact, it would be fair to point out that these each constitute sub-genres in their own right, and each needs their own special consideration. I shall endeavour to point out some of the particulars of the most common types – claiming to have an exhaustive list would lead to inevitable ridicule. Continue reading →
Posted in Beastiary, Game Design, Game Resources, Games, Horror, Role Playing Games
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Tagged GMing, Horror, Role Playing Games, Roleplaying, rpg, vampires
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The success of your horror roleplaying campaign can sometimes be determined before you even pick up the dice to make your characters. More than any other genre, a horror game requires some careful thought and preparation. Continue reading →

One of the easiest ways to bring your campaign world to life is to give your player’s a sense of where they are in relation to the rest of the world. If they know that the ruins of the ancient … Continue reading →
Posted in Game Resources, Games, Role Playing Games
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Tagged d&d, dnd, Dungeons and Dragons, GMing, hex, hex maps, hexographer, mapping, maps
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These have been out for a little while, however we thought we’d mention it, just in case you had missed it. A few months back Wizards of the Coast set up a game with the writers from Robot Chicken and … Continue reading →
Posted in Game Resources, Role Playing Games, TV Shows
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Tagged 4E, chris perkins, d&d, dnd, dnd 4e, Dungeons and Dragons, GMing, robot chicken, WotC
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A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D. Continue reading →
Posted in Game Resources, Games, Role Playing Games
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Tagged 4E, combat, d&d, D&D4e, dnd, Dungeons and Dragons, Morale, role-playing, rpg
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Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading →

If you have ever watched a Space Combat and thought to yourself – ‘that’s complete rubbish, it’d never be like that’ – the chances are that you were probably right. One thing Hollywood has never really let get much in … Continue reading →
Posted in Game Resources, Space, TV Shows, science, scifi
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Tagged alternity, battles, combat, physics, Space, space combat, space ship, space weapons, star frontiers, star trek, star wars, technology, weaponry
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Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything … Continue reading →
Posted in Cthulhu, Funny, Game Resources, Tabletop Wargames
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Tagged 3.x, 4E, campaigns, d&d, D&D4e, dmg, dmgII, dnd, Dungeons and Dragons, GMing, review, skill challenge, traps, xp
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