Category Archives: Game Resources

Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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Horror Roleplaying Part 3: The Vampire

Scary vampire!
This entry is part 3 of 8 in the series Horror Roleplaying

The genre of horror is, indeed, a broad one: from vampires to atomic horror, Cthulhu Mythos to slashers and serial killers. In fact, it would be fair to point out that these each constitute sub-genres in their own right, and each needs their own special consideration. I shall endeavour to point out some of the particulars of the most common types – claiming to have an exhaustive list would lead to inevitable ridicule. Continue reading

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Horror Roleplaying Part 2: The Setup

Freaky skeletal hand
This entry is part 2 of 8 in the series Horror Roleplaying

The success of your horror roleplaying campaign can sometimes be determined before you even pick up the dice to make your characters. More than any other genre, a horror game requires some careful thought and preparation. Continue reading

Posted in Cthulhu, Game Design, Game Resources, Gaming, Horror, Role Playing Games | Tagged , , , , | Leave a comment

Using Hexographer to create overland hex maps

hexographer

One of the easiest ways to bring your campaign world to life is to give your player’s a sense of where they are in relation to the rest of the world. If they know that the ruins of the ancient … Continue reading

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The Writer’s From Robot Chicken Caught Playing D&D on Video

These have been out for a little while, however we thought we’d mention it, just in case you had missed it. A few months back Wizards of the Coast set up a game with the writers from Robot Chicken and … Continue reading

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Speeding up D&D 4E Combat: Morale

A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D. Continue reading

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Do the laws of physics have a place in fantasy role-playing games?

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading

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The Physics of Space Combat

If you have ever watched a Space Combat and thought to yourself – ‘that’s complete rubbish, it’d never be like that’ – the chances are that you were probably right. One thing Hollywood has never really let get much in … Continue reading

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4E Dungeon Master’s Guide 2: In-Depth Review

This entry is part 2 of 4 in the series D&D 4e Book Reviews

Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything … Continue reading

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Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D

fighter_monk_thumb
This entry is part 4 of 7 in the series Powergaming

It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an … Continue reading

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