Category Archives: Gaming

Dice of Doom Podcast 046: Thoughts on D&D 5th Edition and wrap up of Temple of Elemental Evil

In this episode of the Dice of Doom Podcast, we discuss Dungeons & Dragons 5th Edition, past editions of D&D and the industry in general. We also wrap up our run through of the AD&D campaign for the Temple of Elemental Evil. Continue reading

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Equality in D&D

A female fighter, a tiefling rogue, and a dragonborn walk into a bar. Nobody blinks an eye, and the bartender calmly serves the full-plate-armoured girl, the dude with a tail, and the walking talking lizard. Why? Because in D&D, they’re … Continue reading

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Star Wars and the Continual Canon Confusion with Continuity

I love Star Wars. I am a big old Star Wars nerd. I don’t own all the figures and the toys and the books, but I have a reasonable collection of books and a few knick-knacks. I read the books … Continue reading

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I have all the options in creating a D&D character, so why do I stick with clichés?

When I started getting into D&D I was every inch the wide eyed enthusiastic metaphor. Not having years of games and characters under my belt is somewhat liberating. Oh your character is a dark brooding orphan with a troubled past … Continue reading

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D&D: Beyond Character Death

You die. A simple statement, but one potentially accompanied by tears, laughter, or rage. A D&D character can die so easily, but the story doesn’t always end there. It shouldn’t always end there. Even without straight resurrection, a death can … Continue reading

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Magic: the Gathering – EDH (Commander) – Heartless Hidetsugu

I love playing casual EDH (commander) with my friends, primarily because of all the janky, stupidly, amazing things you can do with the nearly unlimited pool of cards available.  Being singleton format makes this difficult – no playsets of anything … Continue reading

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Note-oriety, or, the Benefit to the Dungeon Master of Keeping Extensive Campaign Notes

For my second session (read about the first here) I initially attempted to get the group back on track somewhat. Despite them initially siding with the kobolds, after an attempt to loot the already looted town, they decided to head … Continue reading

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Creating a sense of Immersion in Roleplaying Games

We have previously talked about using all the major senses in your roleplaying game – that is, referring to the sounds, smells, describing the way something feels etc. in order to expand the impact of your narrative and pull your … Continue reading

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D&D: Rewarding Creativity in your Players

The best feature of a pen-and-paper roleplaying game, over an MMO or other more structured game, is the ability to be creative. But DMs vary significantly in how creative they allow their players to be, often through concerns about the … Continue reading

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Enter the Dragons

It has become clearer that the longer I play Dungeons and Dragons and create my own world for future use, the fonder I become of all things draconic. Even the latest Magic: The Gathering expansion is Dragon related. D&D has … Continue reading

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