Category Archives: Dungeons & Dragons

Dice of Doom Podcast 029: Spirit of the Century First Impressions and Established vs Original Campaign Settings

Dice of Doom Podcast

This week we discuss our first impressions of Spirit of the Century and walk through some of the steps required to build a pulp character in the game, as well as the possibilities of adding the Aspects system to other gaming styles. We also answer a listener question from Symatt, namely, “Which do you prefer, an established campaign setting like Eberron, or one that you make yourself.” Continue reading

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So your players have gotten too rich: Dealing with a Monty Haul Campaign

Shangri-La or Monty Haul, either way, awesome...

We’ve all been in that position when running a roleplaying campaign. That moment when you realise that you have allowed your players to amass more wealth than is healthy. All of a sudden they are buyingtheir way out of the challenges that you place before them, there’s no magic item they can’t afford and all of a sudden they are building a huge palace or fortress on prize real estate. And then, when the locallord gets upset, they either buy him off or raise an army and go and crush him. Yes, we’ve all been there and had to deal with it in one way or the other. What follows are a handful of ways that I have dealt with it in the past as a GM, or experienced as a player. Continue reading

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Dice of Doom Podcast 025: GURPS First Impressions and Playing Heros and Sidekicks

Dice of Doom Podcast

In this fun packed episode of the podcast we discuss our first impressions of GURPS, and look at playing heros and sidekicks in your roleplaying games. Continue reading

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Dice of Doom Podcast 024: Games Workshop Switch to Resin Models and Do Rules Really Matter, Duncan’s Right of Reply

Dice of Doom Podcast

In this fun filled episode of the podcast we discuss the TV show that nearly was Korgoth of Barbaria, the switch by Games Workshop to move to Finecast resin for their models and we give Duncan a chance to discuss his views on whether rules matter or not. Continue reading

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Dice of Doom Podcast 023: Warhammer Fantasy Roleplay 3rd Edition First Impressions & Sources of Story Lines for GM’s

Dice of Doom Podcast

This week we discuss our first impressions of Warhammer Fantasy Roleplay 3rd edition and sources of inspiration for Games Masters for their roleplaying games.

Warhammer Fantasy Roleplay is very dear to Paul and I. It was our first fully fledged roleplaying game experience back in the 80′s and we have loved playing it on and off over the last 3 decades. So it was with some mixed feelings that we decided to try out 3rd edition for our gaming experiment. Continue reading

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Dice of Doom

If you’ve ever played D&D you’ve probably got into a discussion about the stat blocks of characters from movies, TV, books, etc. Well, Flickr user Remiel has decided he’d do the stat blocks of Futurama characters. I, personally, agree with about 90% of it, but you’ll have to check it out for yourself… Futurama Character Stat Blocks. Continue reading

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Dice of Doom Podcast 020: Vampire: The Masquerade Initial Impressions and Making the Most of a Character’s Death

Dice of Doom Podcast

In this episode of the podcast we give our initial impressions of Vampire: The Masquerade (2nd Edition) and discuss how to make the most of a character death or end of a campaign. Continue reading

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senses

Recently we discussed using Five Senses Descriptions in roleplaying games as a means to further create immersive environments for your players to explore on our podcast. This idea has been taken and run with by Benoit over at Roving Band of Misfits blog. You can read the post here. Continue reading

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Dice of Doom Podcast 017: Do Rules Really Matter and Manipulating Character Generation as the GM

Dice of Doom Podcast

In this episode of the Dice of Doom podcast we give an update on our All Flesh Must Be Eaten Campaign, we discuss Do Rules Really Matter and we investigate the topic of Manipulating Character Generation as one of the many roles of the GM. Continue reading

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WotC announces big changes to the DDI Adventure Tools

D&D Red Box (Essentials)

Wizards of the Coast sent out emails today announcing the release of a ‘new and improved’ series of Adventure Tools to the Dungeons & Dragons Insider subscription. The changes are following in the footsteps of the Virtual Table and are being implemented in the form of a web based applications. Changes are being rolled out starting March 22 starting with the Monster Builder. The full email is included after the break. Continue reading

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