Category Archives: Role Playing Games

Running a Roleplaying Game at Work

I’ve been talked into running roleplaying games at work. It is a very different type of gaming environment to what I’m used to. I’ve learnt a lot about how to change the usual RPG experience to suit a more corporate environment. Continue reading

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Help us build our next Campaign World

Help us crowd source our next campaign setting. Leave us one or two lines that expresses something about a place, an NPC, an event or a feature of the world. Continue reading

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My First Dungeon Mastering Mistake, Or, The Unexpected Virtue of Backgrounds

I am new to tabletop roleplaying games. Despite a lifelong love of games of all kinds, I only just picked up playing D&D with the release of 5e. Dungeons and Dragons always interested me, and I was looking for an … Continue reading

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On Identity in Roleplaying: A Rumination on the Self, the Other and Socially Mediated Ethics

How much does one play oneself in a roleplaying game? In my experience I have come to understand that the answer is “quite a lot.” For the majority of characters, there are identifiable bits of your inner self which you … Continue reading

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D&D: Shaking bad habits out of new players

I’ve been running a game where all the players are D&D noobs. But most of them have played MMOs, other computer RPGs, or even have read D&D novels, and some of this comes with some bad habits that need shaking once they play the real thing. So what are some of the more problematic bad habits that you will encounter? Continue reading

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10 Fates worse than Death in D&D

Death in D&D is pretty cheap. Literally. The cost of diamonds for a Revivify or Raise Dead spell is nothing to high level adventurers. But there are so many fates a character can suffer that are worse than death, and, I dare say, even worse than having to read and understand the grapple rules… Continue reading

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Roleplaying Evil Characters

In our new D&D 5e campaign I have been playing a character named Hamilcar the Unintended, a Warlock. Now, it wasn’t really necessary for me to choose to be evil – one could always choose to be tied to a Fey creature, or one could postulate that, while you have an unbreakable bond with a creature of evil, you do not share its aims – however, in our circumstance, we thought it would be interesting to choose evil as an alignment. Continue reading

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Roleplaying through Backgrounds in 5E D&D

A player asked me a question the other day during a gaming session. “Do we know how to tie ropes?” Thinking of all the nonsense of Use Rope in Dungeons & Dragons 3.5, I sighed, preparing to give an answer that I was going to be frustrated with. But a player suddenly spoke up: “Wait, my character background says that I was a sailor, I’d totally know how to tie knots!” Continue reading

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The Game Ahead: Catacombs

Quite recently I overheard two of the players in my group discussing how my dungeons seem to go on for ever without any connection or theme to them. Continue reading

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Creating Subtle Roleplaying Campaign Settings By Castle Building

Where can we to go for ideas for subtle but memorable details in our games? May I suggest GM’s look through the vast unplumbed depths of history? And I’m not just suggesting reading about warfare and political intrigue, fun though that might be. Continue reading

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