Category Archives: Warhammer Fantasy Battles

Warhammer Magic Guide: Lore of Shadow

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This entry is part 7 of 6 in the series Warhammer Magic Guide

The Lore of Shadows is a powerful offensive Lore, with a solid mix of Hexes, Augments, and Direct Damage. It can allow any army to take on solid targets such as Monsters, as well as permitting fancy tactics by moving … Continue reading

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Warhammer Magic Guide: Lore of Heavens

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The Lore of Heavens is an averagely powerful spell Lore in Warhammer Fantasy Battles, with a mix of Augments, Hexes, and Direct Damage. It notably features the (in)famous Comet of Casandora spell. It has an interesting selection of spells for both defensive and offensive purposes. It is somewhat a jack-of-all-trades Lore. Whilst primarily used by those who have no choice, like Skink Priests, the Lore of Heavens has some interesting options available, particularly for movement control and area denial, and can perform well in the hands of Level 1-2 Wizards. Continue reading

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Warhammer Magic Guide: Lore of Life

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This entry is part 5 of 6 in the series Warhammer Magic Guide

The Lore of Life is very powerful spell lore in Warhammer Fantasy Battles that has a good mix of Augments and Direct Damage spells. It contains features of both a defensive and an offensive spell lore. Continue reading

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Comic: Recent Games Workshop Announcements

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A comic showing the full story of recent Games Workshop announcements. Continue reading

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Dice of Doom Podcast 024: Games Workshop Switch to Resin Models and Do Rules Really Matter, Duncan’s Right of Reply

Dice of Doom Podcast

In this fun filled episode of the podcast we discuss the TV show that nearly was Korgoth of Barbaria, the switch by Games Workshop to move to Finecast resin for their models and we give Duncan a chance to discuss his views on whether rules matter or not. Continue reading

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Games Workshop Citadel Finecast: Resin is the new Metal

Games Workshop Finecrest Resin Example Model

With the official announcement having been less that a week ago, today marked the release of Games Workshop’s “Finecast” range of resin miniatures. Replacing the metal lines entirely, they mark a huge change in the world of Warhammer, and miniature gaming in general. Continue reading

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Warhammer Magic Guide: Lore of Light

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This entry is part 4 of 6 in the series Warhammer Magic Guide

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading

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Warhammer Magic Guide: Lore of Metal

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This entry is part 3 of 6 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Beasts

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This entry is part 2 of 6 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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Warhammer Magic Guide: Lore of Fire

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This entry is part 1 of 6 in the series Warhammer Magic Guide

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
Continue reading

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