Category Archives: Warhammer Fantasy Battles

Warhammer Magic Guide: Lore of Light

This entry is part 4 of 7 in the series Warhammer Magic Guide

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading

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Warhammer Magic Guide: Lore of Metal

This entry is part 3 of 7 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Beasts

This entry is part 2 of 7 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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Warhammer Magic Guide: Lore of Fire

This entry is part 1 of 7 in the series Warhammer Magic Guide

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
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Mapping your Warhammer battles with Battle Chronicler

Battle Chronicler is a free program for making battle reports of tabletop wargames, such as Warhammer. It provides a simple yet attractive user interface combined with excellent graphical output to produce professional-quality battle reports for any tabletop wargame you like. Continue reading

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Warhammer Wood Elf Strategy Part 3: Tactics

This entry is part 2 of 3 in the series Wood Elf Army Selection

In this third article on Warhammer Wood Elf Strategy, we look at the tactics that you use on the battlefield to get the most out of the Wood Elf army. Continue reading

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Warhammer Wood Elf Strategy Part 2: Heroes and Lords

This entry is part 1 of 3 in the series Wood Elf Army Selection

Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading

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Warhammer Wood Elf Strategy Part 1: Basic Army Selection

This entry is part 1 of 3 in the series Wood Elf Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading

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The Warhammer Rulebook Conundrum – Which Edition Do I Buy?

So, Warhammer 8th Edition just came out. You wander along to your nearest gaming store to buy the rulebook. You recoil at the size and price, and during your confusion, they tell you that the starter box, Island of Blood, … Continue reading

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How 8th Edition Warhammer Fantasy Affects Your Armies

Following up on our summary of 8th Edition Warhammer Fantasy, today we’re going into how the new rules are affecting each of the armies in the game. With changes to the rules across the board, from movement, to magic, to shooting, to close combat and more, some armies have definitely improved, and some weakened. Continue reading

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