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Category Archives: Role Playing Games

For those of you who read our blog regularly or listen to our podcast, you’ll know that we’re quite fond of the occasional horror roleplaying game. Turns out the guys at Gaming Tonic have a similar penchant. Check out their post on Setting the Stage for a night of horror roleplaying. Continue reading →
Dice of Doom Podcast 030: Dealing with a bad GM, running short and long term games and tabletop accessories

In this action packed episode of the podcast we discuss ways in which to deal with a bad GM (mostly by talking about what NOT to do…), the differences we’ve experienced in running short term games as part of our gaming experiment vs the normal long term games that are usually played and we answer questions about gaming accessories and dice from Donny on our Facebook page and Symatt on Twitter. Continue reading →
Posted in Dungeons & Dragons, Games Mastering, Podcasts, Role Playing Games, Spirit of the Century | Tagged campaigns GM'ing, dice, dnd, Dungeons and Dragons, games mastering, Roleplaying | 6 Comments
I AM THE GAME!

This is a guest post by The Angry DM in response to a recent post by Oalin titled “The role of the GM: It’s time to get over yourself”. Continue reading →
Posted in Dungeons & Dragons, Games Mastering, Role Playing Games | Tagged d&d, dnd, dungeons & dragons, GMing | 10 Comments
The role of the GM – It’s time to get over yourself

It is an opinion that persists that the position of the GM is elevated above that of the players. Tripe. Certainly, there is a greater level of responsibility that the GM carries, but it is the nature of this responsibility that seems to be so often skewed. So, in spite of the fear of being booed off stage by my fellow GMs, the following statement needs to be made: The primary role of a Game’s Master is to serve the Players. Continue reading →
Dice of Doom Podcast 029: Spirit of the Century First Impressions and Established vs Original Campaign Settings

This week we discuss our first impressions of Spirit of the Century and walk through some of the steps required to build a pulp character in the game, as well as the possibilities of adding the Aspects system to other gaming styles. We also answer a listener question from Symatt, namely, “Which do you prefer, an established campaign setting like Eberron, or one that you make yourself.” Continue reading →
Posted in Dungeons & Dragons, Podcasts, Role Playing Games, Spirit of the Century | Tagged aspects, dnd, dungeons & dragons, pulp, sotc, spirit of the century | 7 Comments
Dice of Doom Podcast 028: Listeners’ Questions Answered 01

In this episode of the Dice of Doom podcast we conduct our first Q & A, taking four questions from listeners and readers. Continue reading →
Posted in Podcasts, Role Playing Games | Tagged d&d, dnd, dungeons & dragons, GMing, q&a, Roleplaying, rpg | 6 Comments
So your players have gotten too rich: Dealing with a Monty Haul Campaign

We’ve all been in that position when running a roleplaying campaign. That moment when you realise that you have allowed your players to amass more wealth than is healthy. All of a sudden they are buyingtheir way out of the challenges that you place before them, there’s no magic item they can’t afford and all of a sudden they are building a huge palace or fortress on prize real estate. And then, when the locallord gets upset, they either buy him off or raise an army and go and crush him. Yes, we’ve all been there and had to deal with it in one way or the other. What follows are a handful of ways that I have dealt with it in the past as a GM, or experienced as a player. Continue reading →
Posted in Dungeons & Dragons, Role Playing Games | Tagged d&d, dnd, Dungeons and Dragons, gaming, GMing, Roleplaying, rpg | 10 Comments
Dice of Doom Podcast 027: GURPS Review and Gaming Group Roundtable and Methods of Running Multiple RPG Groups Playing the Same Adventure

In this episode of the podcast we review the venerable and iconic game GURPS (Generic Universal Roleplaying System). We also, in a first, include a conversation had about the game at the conclusion of the final session with the entire gaming group where we go through and rate the game on Character Generation, Combat System, Rules (other than combat) and Overall Fun. Continue reading →
Posted in GURPS, Podcasts, Role Playing Games | Tagged GURPS, Roleplaying, rpg, sjgames, Steve Jackson | 6 Comments
Call of Cthulhu 30th Anniversary Edition – time running out to order

First published in 1981, Call of Cthulhu has become one of the most iconic roleplaying games ever printed. It has set the benchmark for horror gothic roleplaying gaming and has introduced countless players to the world and works of HP Lovecraft and the Cthulhu Mythos. Since the second edition of the rules, its core mechanic has remained largely unchanged as well, putting it in a rare group of games from the 1980′s to still be using its original rule system. Now in its 30th year of publication Chaosium are celebrating by printing a special edition of the 6th edition rulebook. Continue reading →
Posted in Books, Call of Cthulhu, Cthulhu, Role Playing Games | Tagged call of cthulhu, chaosium, coc, HP Lovecraft, Lovecraft | Leave a comment

For those of you interested in reading through the rambling thoughts of one of the world’s greatest horror writers, we direct your attention to HP Lovecraft’s Commonplace book. Wired have published excerpts from around 15 years worth of ideas, thoughts, and potential story lines from the venerable writer. They make for an enlightening read, not in the least as potential plot hooks for your own Call of Cthulhu campaign. Continue reading →


