Category Archives: Strategy Guides

Warhammer Magic Guide: Lore of Life

This entry is part 5 of 7 in the series Warhammer Magic Guide

The Lore of Life is very powerful spell lore in Warhammer Fantasy Battles that has a good mix of Augments and Direct Damage spells. It contains features of both a defensive and an offensive spell lore. Continue reading

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Warhammer Wood Elf Strategy Part 3: Tactics

This entry is part 2 of 3 in the series Wood Elf Army Selection

In this third article on Warhammer Wood Elf Strategy, we look at the tactics that you use on the battlefield to get the most out of the Wood Elf army. Continue reading

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Warhammer Wood Elf Strategy Part 2: Heroes and Lords

This entry is part 1 of 3 in the series Wood Elf Army Selection

Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading

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Warhammer Wood Elf Strategy Part 1: Basic Army Selection

This entry is part 1 of 3 in the series Wood Elf Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading

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Powergaming: Understanding Area of Effect in D&D4E

This entry is part 2 of 7 in the series Powergaming

Area of Effect powers, or AoE, are pretty common in 4th Edition D&D. No longer are they limited to Wizards, but can be found in the arsenal of many non-spellcasters, such as Fighters, as well as being used by many … Continue reading

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Powergaming: Choosing a Wizard School Specialization

This entry is part 4 of 7 in the series Powergaming

Wizards, apart from being arguably the most powerful character class in 3.5 D&D, have the neat ability to choose to specialize in a specific school of magic, just in case nigh-unlimited power wasn’t enough, in exchange for dumping the ability … Continue reading

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D&D Powergaming: Introduction

This entry is part 1 of 7 in the series Powergaming

Today we begin the first of a series of (hopefully weekly…) articles discussing various powergaming strategies in D&D, both 3.5 and 4E. But what do we really mean by powergaming? How can we discuss details without understanding it? Well, that’s … Continue reading

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Nostalgia Revisited: Half-Life 1

This is the first in what will hopefully be a series of articles, where we here at Dice of Doom look at old games, and see if they are really as good as we once thought. Warning: this is a … Continue reading

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Zombieville USA beginner’s strategy guide

Zombieville USA is one of those simple to play magical games that can distract you for hours doing the same repetitive thing over and over. It’s hard to say whether the charm stems from playing a trucker’s cap, flannelet shirt … Continue reading

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Beginner’s Guide to NetHack

NetHack is a Rogue-like hack and slash computer RPG. It is particularly notable because it has been in development reasonably recently, and the overall quality of the game is incredibly good. The game shares a heritage with Moria and Rogue … Continue reading

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