Category Archives: Tabletop Wargames

Tabletop Wargames

Warhammer Magic Guide: Lore of Light

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This entry is part 4 of 7 in the series Warhammer Magic Guide

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading

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Warhammer Magic Guide: Lore of Metal

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This entry is part 3 of 7 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Beasts

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This entry is part 2 of 7 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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Warhammer Magic Guide: Lore of Fire

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This entry is part 1 of 7 in the series Warhammer Magic Guide

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
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Mapping your Warhammer battles with Battle Chronicler

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Battle Chronicler is a free program for making battle reports of tabletop wargames, such as Warhammer. It provides a simple yet attractive user interface combined with excellent graphical output to produce professional-quality battle reports for any tabletop wargame you like. Continue reading

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How to Care for Your Roleplaying Books

If you’re anything like me, you probably have a stack load of roleplaying books of various vintages adorning your bookshelves, all neatly arrayed in all their splendour. Although the access to these resources as PDF files has somewhat cut down … Continue reading

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Warhammer Wood Elf Strategy Part 3: Tactics

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This entry is part 2 of 3 in the series Wood Elf Army Selection

In this third article on Warhammer Wood Elf Strategy, we look at the tactics that you use on the battlefield to get the most out of the Wood Elf army. Continue reading

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Dice of Doom Podcast 005: Warhammer, Sorcery! and Addressing Issues in D&D 4th Edition

Dice of Doom Podcast

This week in the Dice of Doom podcast we discuss common issues and complaints about Dungeons & Dragons 4th Edition and strategies by which these can be overcome through the cunning application of house rules and modified systems. Continue reading

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Warhammer Wood Elf Strategy Part 2: Heroes and Lords

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This entry is part 1 of 3 in the series Wood Elf Army Selection

Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading

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Warhammer Wood Elf Strategy Part 1: Basic Army Selection

Wood Elf Army Book Cover
This entry is part 1 of 3 in the series Wood Elf Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading

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