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D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews

The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading

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Monster of the Week: Goblins

goblins
This entry is part 16 of 18 in the series Monster of the Week

Goblins are like the eternal minion. Fireball fodder. Unlike Zombies, they can think for themselves, so are perfect for enlisting in huge quantities for random armies. Ever since The Hobbit they’ve been associated with being standard foes, and are thus … Continue reading

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Monster of the Week: Hydras

hydra
This entry is part 10 of 18 in the series Monster of the Week

From the trials of Heracles, we get a classical monster which is instantly recognisable, and a dangerous opponent. Tough and strong, with enough heads to attack everyone at once, the Hydra is a good “monster-y” monster: it’s only purpose is … Continue reading

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